The stuffing content is alright, but having to watch the same progression over and over while doing the repetitive task of eating is tedious. It's good content, but accessing it isn't fun.
I really like the mechanic of controlling Yuri's arm and being able to throw items. I think this should be expanded upon. When the mouse cursor is over the Back button, Yuri looks like she's stretching. It's pretty cute. Some kind of face change when the player hovers over the Back button to properly show that she's stretching would be a nice addition. Leaning far forward at high fullness levels leads to Yuri's stomach appearing to phase through the chair below her.
I think a neat and appreciated touch would be to have it squash against the chair, making it so she can't lean over as far. It would add to the physicality of the belly. I know this is a stuffing game, but some weight gain seems appropriate. One doesn't eat constantly every day and spend most of their time in a cockpit and not gain a few pounds. A way to lose pounds and still stuff to high capacities could be a best-of-both-worlds situation, although that would mean creating a lot more art assets.
Really, what I think this game needs is more. More mechanics for shooting, more mechanics for eating, more options than just "pick who to feed" with your crewmates. I hope you revisit this game and add more to it someday.
Cute game! Could use some work here and there, but it's not nearly as terrible as RedKnight made it seem I owned the first boss, and was never trapped in the corner, maybe they're just not used to bullet hells? Categories Simulation , Multiplayer.
Mit einem Experten sprechen. User Ratings 5. User Reviews Filter Reviews: All. Since a few weeks the dutch flight network has been using atc-pie to provide air traffic control on our FSD network. A nicely organized and easy to operate program. A great program for ATCing. It's fully free, you can play online with 'real' pilots on FlightGear, or train offline. Also, a teacher console is available and the support is great!
Report inappropriate content. As enemies, Bullet Bills sometime deliver first strike blows, and tend to attack every single turn. They can even increase the ATK of every enemy on the field, making their attacks deal more damage than normal to the player. Bullet Bills debut in the Dr. Mario series as assistants in Dr. Mario World. Bullet Bills also appear during Dr. Roy's skill animation, which features them flying across the screen from left to right after his cannon is fired.
In Alleyway , a multitude of breakable blocks are manipulated to shape a Bullet Bill sprite. The construction is found in the fifteenth stage of the game. The players are given 80 in-game time units to destroy the blocks that form the Bullet Bill, using the ball that bounces off their capsule.
The only difference is that they have thrusters on their backs. In Skylanders: SuperChargers , Bullet Bills can be fired when Bowser is in the Clown Cruiser; however, due to an agreement between Nintendo and Activision , they are featured exclusively in the Nintendo versions of the game. The Bullet Bill cameo was retained in the Nintendo Switch version of the game's remastered edition, but removed from all other versions.
Bullet Bills are black anthropomorphic missile -like creatures. In most games, they can be defeated by simply jumping on them, though other games make them more resilient. Like other enemies, Bullet Bills have had varying appearances. In the earlier Mario games, Bullet Bills had a slightly brown hue, though this was due to color limitations.
Older artwork shows them with both arms and mouths, which are depicted variously in early sprites and models. In Super Mario Sunshine , they have a slimmer shape in the vein of Torpedo Teds , in addition to having a smile, fuller eyes, and rocket-like fins in the back. In the Nintendo Comics System , Bullet Bills are shown to be sentient and possess the ability to speak. In most games, Bullet Bills simply fly around without targeting a victim, usually being launched from Bill Blasters.
However, the Super Mario Galaxy games give Bullet Bills the ability to home in on their opponents, while their eyes turn red. In the Super Smash Bros. In some cases, they can spin while flying. In Super Mario Odyssey , Bullet Bills appear as capturable enemies; this game reveals that, Bullet Bills can fly at three different speeds, and can self-destruct after a certain period of time.
In the Paper Mario games, Bullet Bills use a kamikaze attack, thus resulting in explosions. This is supported by the Mario Kart series, which makes Bullet Bill a high-speed item with automatic turning capabilities. Most Bullet Bill bios highlight their trademark habit of soaring through the air and the Bill Blaster which they are shot out of. Super Mario Bros. From the Super Mario Wiki, the Mario encyclopedia.
Bullet Bill has been nominated to become a featured article! Kabula's Bullet Bill-like missile. Mario Kart Wii. Retrieved October 20, The Cutting Room Floor. Retrieved November 12, Baidu Tieba. Retrieved February 2, Retrieved December 15, Page If you want to support or oppose, go here.
Mario Party Superstars Relatives Digga. Comparable Bill Blaster. Bullet Bill Plus. Bullet Bill. Max HP. Pirate's Grotto. Gale Force? Bestiary A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. That's a Bullet Bill. It attacks after being shot from a Bill Blaster. Max HP is 2, Attack is 4, Defense is 1. Take care of it quickly, or it'll totally whale into you, mosh-pit style! Use those Action Commands and take it out!
A shell fired from a special cannon known as a Bullet Blaster. Easily identified by their angry eyes, Bullet Bills fly across the land in perfectly straight lines. Though they easily shrug off fireballs, they can be stopped by jumping on them. A unique characteristic of the cannons is that they will not fire a Bullet Bill if Mario is standing right beside one.
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