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Inside of a land claim area you can pick up workstations placed by a player. Gave banks the new bullet proof glass. Increased hit points of valuable workstations so they are not destroyed accidentally. Distant terrain with holes in Navezgane Raider hair overlay Removed deprecated properties from sounds.

Vehicle data saving on clients Localization not working when game is not installed in Steam client zombie transition from walk to idle and vise versa not smooth Add zombies killed by playerdeath back to the pool Marker not showing for clients when first placing minibike Unmanned minibike triggers tripwire Red paint showing on distant lod damaged cars Secret Stash does not require Barter skill Typo in cotton description, form should be from un-needed railings in oil refinery change color placement to red if the player blocks it Decoration Replacing Light Pole Base in Nav a tp 61 Fixed: Added burnt biome reference to the farming journal entry.

When hitting apply in the graphics options it should not overwrite your ini settings unless you specifically set those settings, or change Graphics Quality, in the graphics options menu. The default graphics options have been adjusted for better general performance. The BiomeParticleManager syncs all clients together and the particle effects are saved and loaded per game. Including zombies spawned from biomes, screamer hordes, blood moon hordes and even sleeper volumes that are within this distance.

Advanced rotations of doors and hatches are offset incorrectly. Mac OS has a rendering overlay bug. Mac OS distance building render too dark. Linux OS distant water has missing texture. If none of these help use the PC Bugs Forum Section and post your problems, make sure to read the sticky thread about bug reporting first though!

Now has a better falloff range. Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates. Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.

Gravel paths to ore veins do not show in the snow biome. Traders sell wrench and claw hammer schematics You can place a block inside a corn plant, overwriting it You can plant a crop seed on top of the one you just planted, wasting it Beer sign is missing economic value Known Issues Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed Some rare duping methods still exist.

Alpha 15 [ ]. Navezgane world updates New Distant Terrain feature renders terrain over 1 kilometer away. Terrain generation is now in rwgmixer. All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings. We added a Random Gen Wolrd Previewer tool see the modding section below for more details.

Journal Tip System A new journal tip system has been added to the main in game menu signified by a pen icon. Blood Moon Horde Party System We have added a partying system that groups players together into parties of one or more players within a minimum distance.

Station Searching Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar. Notable loot includes hazmat gear and technical supplies Zombie Biker Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts Zombie Stripper Found at bars. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests Motivated Cheerleader Zombie Found at Football Stadiums.

Notable loot includes treasure maps and challenge quests Miner Zombie Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite Zombie Cowboy Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons Zombie Farmer Found near Barns and crops. Notable loot includes tools crops and seeds Skater Punk Zombie Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.

Hungry Female Zombie Found in general spawns. General zombie loot. Walker Male Zombie Found in general spawns. Risen Woman Zombie Found in general spawns.

Experience, Progression and Skill Changes The most notable difference is that you now gain level XP when killing zombies and animals.

It will always be possible to reach level Weapon and armor skills will now increase faster. Experience from action skills like mining is no longer capped when the skill reaches It may not be much but you will always gain some XP while harvesting resources. With a crafting skill of you can craft Quality Level items.

To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.

Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is. Concrete mix is now only crafted in a cement mixer.

You may find cement mixers in the world now. The Steel Smithing perk now has multiple but pricey levels where you can acquire recipes for items that are usually only found and harvested. Sign Creation System Players can craft, place and add custom text on small medium and large signs made of wood.

Steam Achievements We have added a ton of Steam achievements some of which are secret. Improved Ore Veins and Mining We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. Workbench Improvements We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality.

Backpack and Container Sorting We added a new backpack and loot container sorting system. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.

Added: UMA texture quality option to video options. Added: Facial piercings item found in loot and on traders. Added: Steel upgrade for log spikes. Added: SystemInfo command to display your current running system info Can be used to check which graphics device was being used, but there is other useful information in there about memory and CPU info Added: Running shoes can be found in loot and nerdy glasses can be found in loot.

Changed Changed: Added dtx1 and 5 compression to all atlases as an optimization. Changed: Rockets now require fuel. Changed: Default placement rotations of stairs, corners, etc. Changed: A workbench is required to craft steel tools, and other advanced items. Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.

Changed: Damage on mining tools adjusted. Changed: Iron ore is not as soft any more. Changed: Auger and chainsaw do not break as quickly and are more competitive overall. Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things. Changed: Dirt and snow Changed: to granular drops.

Changed: The concrete mixer is made in the workbench but does not require a skill. Changed: Item and block prices, second pass.

Changed: All red clothing items to a unified tone Changed: Improved SpawnScouts command Changed: Scaled characters to fit our new skinny weight.

Changed: Adjusted a few heights of characters. Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase Changed: Updated rope texture for cobblestone frames. Changed: Gain level Exp on skill cap Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.

Changed: Zombies spawn from a sleeping position and stand up Changed: All trees are now defined as multiblocks and support blocks up to likely heights Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc.

Beware of getting wet in the cold areas. It should cool you off in the desert now though. Changed: Dry temp cutoff based on outside temp not core temp.

Changed: More balancing of all explosives. Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted Changed: All basic metal resources have a weight of 1.

This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin. Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes Changed: Armor skills increase much faster.

This should be workable now. Changed: Allow commands to have default permission levels Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit Changed: Hitmask properties for thrown items Changed: Road decorations to fix multi texture blending problems. Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them Changed: Added wild grass growing to country dirt roads Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.

Changed: Updated green rusty metal, red rusty metal, brown and green tile floors. FixedUpdate Changed: Updated cone with a new shape that has smooth shading Changed: Aloe plant model. Changed: Yucca plant model. Changed: Wood spikes now use rough cut wood texture for non-upgraded ones Changed: Adjusted enemy audio repeat rates slower and loudness eg.

Changed: Yucca plant harvesting Changed: to Yucca fruits Changed: Stone tools require more small rocks. Changed: Economy balancing Changed: Updated Maria character preset to be more appealing Changed: New sounds hooked up for garage doors Changed: Adjusted blood moon and snow fog Changed: Set hornet wing to better alpha values. Repairable weapons or tool do not. Changed: Updated plains biome art Changed: Fixed the AudioSource the announcement sounds were pointing to.

Changed: Made garage door sounds louder. Changed: Forest can randomly be a little colder. Changed: Wasteland now has extreme temperatures. Changed: Clothing rebalanced for temperature and wetness protection details in XML.

At level 60 you need Changed: Made vending sounds louder. Changed: Made plant pick sfx louder. The audio options slider for music should now affect these. Repairing items and using weapons gets you noticeable increases.

Changed: Adjusted crafting perk costs like for concrete Changed: Raised ambient in the mixer Changed: Raised impacts and reduced menu sounds. Changed: Made red and green maples more saturated Changed: Footstep volumes increased when entity is running, including self Changed: Blunderbuss is better early on but does not get that much better at high QL.

Go get a shotgun. Changed: All biped corpses excl chickens decay in 45s. Others s. Their loot moves to the gore block. Changed: Optimized tree texture compression Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources. Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Mechanical Parts are being used instead.

Changed: Updated water normal map Changed: Bellows and poncho can be crafted from either animal hide or leather Changed: Treasure chests may have more actual treasure Changed: Ore veins can be found by traces of gravel on the surface. Follow them down and you will find iron. Follow the iron and you find everything else. Changed: Plant fiber garments are not better than cloth ones. Changed: Removed 2 temporary recipes that are no longer needed.

Changed: A mining helmet is crafted from a football helmet, not a scrap one. Changed: The hoe is not a very good repair tool. Changed: Biker boots are the best leather boots you can get. Changed: The wrench recipe no longer requires a schematic. Changed: Gravel is a little more stable. Changed: Added specific temperatures per biome for day 1 weather grace period.

Pine Forest 60, Maple Forest 60, Snow 45 and all other biomes Changed: Removed audio from supply drop parachute opening in the sky. Changed: Recipe searches show results for all workstations with icons. Changed: Removed un-used old resource deposit coal and nitrate prefabs will be changed to new ones. Changed: Adjusted crafting time bonus on skills. Changed: Ore distribution 2.

All biomes have iron ore and a rare chance for all ores. Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the maple and pine forests, coal in the plains and burnt forests, and oil shale in the desert.

You can also look for light brown gravel spots on the ground or the map and dig down from there to find the resource veins. Clay can be seen as a medium brown spot on the surface. Changed: Wood ladders can be upgraded to metal ladders Changed: Flashlights are less common in backpacks.

Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards. Changed: Reduced crafting time on wood items. Changed: Traps rebalanced. Barbed wire fences slow enemies, spike traps kill them, log spikes are more durable. Changed: POI zombies to not be territorial. Note that dogs and bears still give up the chase after a certain amount of time. Changed: Made most of the corn at the Navezgane farm dead there are still some harvestable corn there to loot.

Changed: Reduced intensity of burning barrel light. Changed: Gravity on arrows is more realistic. Changed: The cheaper gunpowder recipe has been moved to the chemistry station. Changed: The coal torch recipe has been removed.

Changed: Blunderbuss ammo made from iron has been removed. Changed: The blade of an auger or chainsaw can be recrafted at a workbench.

Changed: Stone layer removed from the desert. Changed: Updated water textures. Changed: HubCellData now sent to clients from the server. Changed: Update iron ore, and lead ore to be more distinguishable. Changed: Reduced mouse sensitivity when zoomed. Changed: Explosives rebalanced zombie damage not yet working correctly Changed: Weather transitions speed increased by 6.

Changed: Removed AudioPlayer. Changed: Coal and nitrate can be found in loot. Changed: Explosion damage rebalanced. Changed: There are new loading screen images that also reduce memory.

Changed: Glass has more structural integrity so small glass ceilings can be built Changed: Surface boulders can drop ores other than iron.

Fixed: Minibike causing insane damage to players, once it was hit by spikes Fixed: Queued tooltips and sounds display after quitting and starting a different game. Fixed: Medicine skill effects do not show on items or buffs Fixed: Tracking waypoint does not work properly.

Fixed: Sneaking status and hitpoints indicator appear on the black screen after death. Fixed: Yucca Plant have low quality textures and strange rotation problems. Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu. Fixed: Grass shadows Fixed: Particle distance size on flashlight being too large. Fixed: Broken icons for vitamins and herbal antibiotics Fixed.

Fixed: End table furniture blocks having cloth particles. Fixed: Removed car battery from damaged car frame model. Fixed: Mined materials drop small fragment meshes instead of sacks. Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states. Fixed: clients not ragdolling after death animation. Fixed: clients not animating after ragdoll on server. Fixed: Moon lighting against bright skies Fixed: Torch sound playing when under water Fixed: Global temperatures, clouds, and precipitation now obey biome rules eg.

Fixed: cactus damage infliction on MP client playing twice per hit. Fixed: Bedroll and things around it are blurry when placing your bedroll Fixed: Cobblestone ramps may change rotation when upgraded to concrete Fixed: Leather tanning does not mention it is required to scrap leather items Fixed: Repositioned hold for generic parcel item.

Fixed: No console scrolling when manually scrolling up Fixed: Treasure quest loot can fall through terrain Fixed: When the Minibike has blocks above it, it flies up when player is coming back to its chunk Fixed: Nailguns are treated like bows for collision purposes.

Ryan Fixed: Reset opaque atlas back to crunched texture format Fixed: BlockTextureAtlases asset bundle has grown from 69mb to mb in latest merge. Fixed: Wrong reference on the firstAidLarge buff info. Fixed: Basic clothes clip through each other and through armors. Fixed: Low quality pistols are not quite so bad any more. Fixed: Character crouch animation is desynchronized after reconnecting to session Fixed: Football helmet lighting issue Fixed: Rework the friendly fire settings.

Fixed: Low quality water z-fighting on steps Fixed: Fire on zombies have no audio Fixed: water stuck in hatches Fixed: broken material on zombie arlene Fixed: Not able to craft steel tools with workbench. Note: the magnum, pistol sack and smg were Fixed. Fixed: Fix problem that zombies hit you from 20 meters away on dedis Fixed: female shaggy hair 02 slot Fixed: Removed references to non-existing damage types Fixed: Texture references to non-existing materials Fixed: Stacknumber property does not work for blocks.

Fixed: Character status becomes reset after quitting and rejoining the game session Fixed: Removed obsolete item properties Fixed: The antibiotics effect makes you immune to dysentery Fixed: White-skinned characters have dark-skinned hands Fixed: Iron Helmet corrupts characters face Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached.

Textures do not display correctly on some areas. You can build upwards by aiming at the top step. Fixed: Fix glass in fog window02, car03, transparent blocks like on the hospital, glass on commercial doors Fixed: Fix purple in dark corners Ambient color is no longer a color, but just an intensity Fixed: Corrupted Item Icons Fixed: Added toolbelt message when inventory is full and you try to pickup an item.

Fixed: Several items iron pick, flashlight, etc were not playing a sound when used at 0 durability. FadeIn removed not used Fixed: MeshGenerator. Fixed: Living sounds eg. Hornet buzz not playing on clients in MP games Fixed: Missing sound when picking up dropped items Fixed: Character Screen has text overlap with long character name.

Fixed: Reverted to safe version of mix. This should be corrected by ducking later. Fixed: Tweaked brass faucet textures to regain lost color from PBL lighting switch Fixed: Added collision to glass pane prefab Fixed: Durability bar of zombie corpse may be displayed, when hitting the zombie for the first time Fixed: Map can be scrolled outside its borders Fixed: Crawler keeps climbing an obstacle when hunting instead of attacking it Fixed: Upgrade icon stays as crosshair when opening backpack while upgrading Fixed: Players may respawn in fallout zone if bedroll was close to the area and spawn near bed option was selected Fixed: Items wielded by character clip with their model when aimed at the ground Fixed: Most of the minibike stats in Minibike Assemble Menu are not updated.

Fixed: Weather values incorrect. Followers 1. Prev 1 2 3 Next Page 1 of 3. Recommended Posts. Posted January 18, edited. Recently I was shown this thread related to another game :. Link to comment Share on other sites More sharing options Posted January 18, Roland Posted January 18, Just for the access to Classic Horde Mode alone this is an amazing resource! Edited January 19, by Roland fixed mistatement see edit history. Bubo Posted January 18, Arkheias Posted January 18, Just for the access to Classic Horde Night alone this is an amazing resource!

OzHawkeye Posted January 18, Very nice work, I'll be adding to my 7dtd legacy collection using this. Roland Posted January 19, Posted January 19, Which versions do you consider to have "Classic Horde Night"? So if I want Alpha 7.

Posted January 19, edited. OzHawkeye Posted January 19, So what should I paste into the console to download alpha 5 with patches? SylenThunder Posted June Maybe someone could upload the finished alpha 6.

Posted June 28 edited. Roland Posted June Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Before much longer, 7 Days to Die will be passing into its Alpha 20, with Alpha 21 not too far behind it.

Many of the models are being upgraded to bring them into in general. Your email address will not be published. Originally posted by SylenThunder :. What do you mean they don't work? Game doesn't open? Back to alpha 5 is available on steam but you can't access them all from the Betas tab. Originally posted by Rainbow Shibe :. Sorry to bother again but can you show me where the thread is?



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